Search for European Projects

7 European Projects Found

Searched on 125080 European Projects

 FINISHED 

Artecitya

Start date: Dec 1, 2014, End date: Nov 30, 2018,

The project Artecitya looks into the question of our urban environment. How is it perceived by us ? What role can play the culture in view of the citizens’ involvement in these transformation processes in the public space ?Eight European partners from artistic, architectural and new technologies’ field will work together during four years in view of proposing a set of activities which enable a ...
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 10

 FINISHED 

Digital Media, Creative Industries and TEFL 2016

Start date: Jun 1, 2016, End date: May 31, 2018,

The DMCI TEFL 2016project will offer VET learners opportunities to gain valuable European work experience and knowledge within the Digital Media, Creative Industries and Teaching English as a Foreign Language sectors. The project partnership includes Host Employers from Spain, Germany and the Czech Republic selected for their ability to provide high-quality and relevant placements to our VET lea ...
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 49

 FINISHED 

Trust me, I'm an artist

Start date: Nov 1, 2014, End date: Jun 30, 2017,

The aim of our project is to investigate how artists and cultural institutions can best engage with biotechnology and biomedicine in order to drive innovation in artistic production, ways of presenting artworks, and developing new audiences in Europe. Our goal is to provide artists, cultural institutions and audiences with the skills to understand the ethical issues that arise in the creation and ...
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 5

 FINISHED 

Augmented City – The Space for Digital Creative Citizenship

Start date: May 1, 2015, End date: Apr 30, 2017,

AC/DC project is designed to bring new ways of collaboration for European artists and creators, to bring new ways of realization, communication and distribution of publicly relevant art pieces and to involve the public into the process of recreation of the urban environment in EU by the means of digital technologies such as 3D simulations, serious gaming and augmented reality. Partners will create ...
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 4

 FINISHED 
The objective of Europeana Space is to increase and enhance the creative industries' use of Europeana by delivering a range of resources to support their engagement. The use of Europeana by the creative industries is still limited by factors including issues around the IPR status of content and the need for business models demonstrating the potential for exploitation of available content. In addr ...
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 FINISHED 
It is always difficult to forecast the future. But it is clear that the possibilities of computer games and gaming industry will rapidly increase over the coming years. New interface technology will appear enabling a different, more natural form of communication and control. Gesture recognition, tactile feedback, and possibly even direct brain-computer connections will be widely used. Games will a ...
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 FINISHED 
Inspired by the merging of the artist’s studio with the research lab to create a hybrid creative space, STUDIOLAB proposes the creation of a new European platform for creative interactions between art and science. STUDIOLAB brings together major players in scientific research with centres of excellence in the arts and experimental design and leverages the existence of a new network of “hybrid” spa ...
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