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9 European Projects Found

Searched on 125080 European Projects

 FINISHED 

EU COLLECTIVE PLAYS!

Start date: Jun 1, 2015, End date: May 31, 2019,

THE COLLECTIVE PLAY! aims promoting the creation of plays which are the result of a collaboration of playwrights of different nationalities. Playwrights meet and cooperate to create a narrative structure which is organic but at the same time incorporates different perspectives, styles, languages and idioms. In each playwrights collective the assembling of the final draft of the play is normally en...
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 8

 FINISHED 
The overall aim of Talent Matching is to design, test and validate a new training programme and EQF-aligned standards of competency framework for Vocational Mentors that support young disadvantaged people into initial Vocational Education and Training in Europe’s Creative and Cultural Industries (CCIs). As a Strategic Partnership in the field of VET, the partners will cross-fertilise curricula, c...
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 7

 FINISHED 

AMICO: A new Alliance for Mobility InComing and Outgoing

Start date: Sep 1, 2015, End date: Aug 31, 2018,

AMICO is a strategic partnership that gives rise to an alliance among the pivotal actors of the knowledge triangle in order to translate into concrete outcomes the ET2020 principle "Making lifelong learning and mobility a reality" and tackle the mismatch of the ICT competences at European level. According to various EC reports, intra-EU mobility of workers could enable to tackle the mismatch of qu...
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 9

 FINISHED 

Break in the Desk

Start date: Sep 1, 2014, End date: Aug 31, 2017,

The term “cultural industries” is used almost interchangeably with the concept of “creative industries”. Whereas the notion “cultural industries” emphasizes the cultural heritage and traditional and artistic elements of creativity, the notion of “creative industries” tends to place emphasis on individual creative talent and innovation, and on the exploitation of intellectual property. Those indust...
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 8

 FINISHED 
The main framework within the proposal is part is the devolopment of the creative and cultural industries in Europe. Based on that, the project aims to: (i)- contribute to the growth of scientific and cultural awareness of the European Union; (ii) - contribute to the implementation of such tools as EQF and ECVET that enhance lifelong learning and promote the validation and recognition of non-form...
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 7

 FINISHED 

EUROPEAN CULTURAL LEARNING NETWORK

Start date: Oct 1, 2012,

The project conception arises directly from the fact that the Cultural Learning Sector is a largely unmapped and un networked, despite the fact that the Creative and Cultural Industries are a major European employment sector. Therefore the creation of a European VET Cultural Learning Network that responds to EU Policy challenges, the rationale of LLP and LdV, partners’ priorities and sectoral need...
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 12

 FINISHED 

EURO-ASPIRE

Start date: Nov 1, 2009,

Euro-Aspire will develop an innovative European competency framework for trainers using creative expression in informal and non-formal learning environments. The project will investigate how informal / non-formal learning – through the performing and visual arts, media, production and design – provide a bridge from educational and economic exclusion to inclusion, new learning and employment in the...
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 7

 FINISHED 
The project addressed the problem of an absence of a training and competency framework for European organisations in the partner countries in one of the EU's growing economic and employment areas - the Creative and Cultural Industries (CCIs). It took as its starting point the innovative Competency Framework and Toolkit for Trainers in the Non-formal Learning Sector (NFLS) in the CCIs, which was de...
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 6

 FINISHED 
STEP is concerned with organisations that utilise informal and nonformal learning, delivered through artistic and cultural expression, to provide vocational support to disadvantaged and disaffected young people. This field uses music, dance, drama, visual arts, media production and design in non-formal/informal learning environments in order to create new learning, employment and career pathways. ...
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 8