SmartMaths
Start date: Sep 1, 2015,
End date: Aug 31, 2017
PROJECT
FINISHED
The project´s main objective is to apply gamification to the educational field, using ludic activities to learn. It’s a perfect cooperative tool which will allow us to bring Maths closer to our students. An active and creative Maths learning facilitates the students incorporation to the labour market, as it helps our students to make decisions, solve problems and fosters their creativity. In addition, the student’s communicative and digital competence are essential as it is a cooperative transnational project. It also improves the cooperative ability and promotes respect towards other people. All the activities expect to promote the Intereuropean dialogue and the knowledge of other languages and also promote the introduction of cooperative learning elements between nations.
The main concern of all the partners is to innovate in the Maths teaching methods in order to contribute to strengthen our students entrepreneur spirit.
The thematic areas which will be worked are: Numbers, Ratio and Proportion; Geometry and Measure; Algebra, Graphics and Functions; and Probability and Statistics. Each of these will be the topic of an eTwinning project managed by one of the partners. It will be included in many activities destined to their incorporation to our intellectual output.
SMARTMATHS Video Game. The selection of the type of game and the design of the “four worlds”, each one referred to a Maths field, will be essential activities in the project´s development. The drawing and short story competition to select the game protagonist and the performance’s plot; The music composition for the game and the performance; the creation of games and questions which will be the trials that our protagonist will have to fulfil; The translation of all the resources in different languages and its publication in our second intellectual output, the education portal. All partners will work on the activities and products in an equitable way during certain periods of time. Each partner will be in charge of its development.
The project´s intellectual outputs will be SMARTMATHS game (digital version, mobile application and board game). It allows us to join all the activities carried out during the project. We will publish all the project´s development, the resources and the results in the education portal so as to provide the information to any interested people.
The students will be the most favoured ones, as innovation and creativity in the methodology will contribute to improve Maths teaching. Participating in this project will also improve our students' digital and linguistic competence, as they will communicate and work together on different activities.
Teachers will also receive a positive benefit from it, as it will affect directly the methodology in Maths lessons. Access to different educational resources, new technological tools and the gamification of Maths will lead to a profound change in the way we understand the teaching of this subject.
Mobilities and communication among students, teachers and educational community are a fundamental part in a multilateral project like this, and it will not only contribute to improve linguistic competence but also to acquire a new way of understanding Europe and the society in general. Its impact will affect all families involved and the whole educational community.
The project will be disseminated online: project’s education portal, schools’ websites, eTwinning and different social networks. Parents, students and educational community will be able to access all information via these publications or through informative meetings, to which other schools in the area and education inspectors will be invited.
The impact will be assessed in an objective way at the school through three different evaluations: initial, intermediate and final. We will take into account the following indicators: increase in the number of students who get good results in Maths; in the interest to get to know other cultures; in the number of teachers and students with an official diploma in a foreign language; in the use of new tools and methodology in the classroom and in the degree of satisfaction of the families. These evaluations will be addressed to teachers, students and families in order to know the real impact of the project.
The effort does not end here. European citizenship, teaching of foreign languages and new methodologies that will favour the development of basic competences, new technologies...All these things are necessary nowadays for a student to become a successful professional in the future. We want all this to be a hallmark of our schools. This is why we commit ourselves to continue to keep the education portal a minimum of five years and continue with the eTwinning and incorporate activities, resources and games in the curriculum to ensure the continuity in time, not only for the schools involved, but also for any student, teacher or school that might be interested.