Pushing dynamic and ubiquitous interaction between.. (PLAY)
Pushing dynamic and ubiquitous interaction between services Leveraged in the Future Internet by ApplYing complex event processing
(PLAY)
Start date: Oct 1, 2010,
End date: Sep 30, 2013
PROJECT
FINISHED
The goal of PLAY is to develop and validate an elastic and reliable federated SOA architecture for dynamic and complex, event-driven interaction in large highly distributed and heterogeneous service systems. Such architecture will enable exchange of contextual information between heterogeneous services, providing the possibilities to optimize/personalize the execution of them, resulting in the so called situational-driven adaptivity.The main outcome will be a FOT (federated – open – trusted) Platform for event-driven interaction between services, that scales at the Internet level based on the proposed architecture and that addresses Quality of Service (QoS) requirements. The platform consists of:- Federated middleware layer: a peer-to-peer overlay network combined with a publish/subscribe mechanism, that has the task to collect events coming from the heterogeneous and distributed services,- Distributed complex event processor: an elastic, distributed computing cloud based engine for complex processing/combining of events coming from different services in order to detect interesting situations a service should react on- Situational-aware business adapter: a recommender engine for proposing adaptation and changes in running business processes and services in a non-predefined (ad-hoc) way, by ensuring the consistency of the whole instanceThe system will be tested in two use cases: crisis management and telecom industry, showing the advantages of such an architecture for Future Internet. Indeed, PLAY aims to revolutionize the Future Internet by making it situational-aware, which leads to the event-aware services that are able to proactively adapt themselves to the changes in the environment.
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