PRACTICE
Start date: Jan 1, 2016,
End date: Dec 31, 2017
PROJECT
FINISHED
The PRACTICE project represents an extension to the innovation transfer behind the video game tool Skillpass-game, which is dedicated to identifying cross-disciplinary skills for and by young people with difficulties. In the same vein, this project envisages developing an auto-evaluation application, a kind of outcome to the process of promoting assets pre-identified by the young person during their edutainment experience with Skillpass. The PRACTICE project will also create a pedagogical skills promotion repertoire for youth professionals, as well as imagining scenarios with various uses (according to uses, practices, target audiences and objectives), and a version of Skillpass-game adapted to early school leavers, with a view to facilitating dissemination of the device, extensive in other user contexts (secondary school, university, for early school leavers), and other countries (Luxembourg). All these new or additional tools will be the object of a strengthened distribution plan, which will allow us to help targeted professionals integrate them into their practices in the whole europe.The partnership established for this project includes 5 countries (Belgium, Luxembourg, Italy, Spain and France) and 6 partners that represent the fields involved in our results’ dissemination (integration, youth, disability, mobility, education, fight against early school leaving…).