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OFF_ROADS: Alternative Learning Pathways with Digi..
OFF_ROADS: Alternative Learning Pathways with Digital Technologies
Start date: May 20, 2016,
End date: Nov 19, 2016
PROJECT
FINISHED
Context and background.This project is an outcome of our collaborative investigations into the concept and approach of 'Connected Learning'. Connected Learning is transforming how young people access and experience learning, and the paths they can take to success. By working together on this project we are aiming at redesigning learning for the connected age. By using various digital technologies we want to build an ecosystem of learning that combines in-school, out-of-school, employer-based and online learning experiences into a network that is open and inviting to all youth.Specific objectives of this project.-> To get familiar with the educational approach and design principles of Connected Learning;-> To learn about and practice various digital technologies which enable Connected Learning;-> To reflect on the latest youth trends and researches in relation to the peer culture and youth behavior in digital environments;-> To explore good practices of using digital technologies in youth work from participating countries;-> To explore further how Erasmus+ Youth in Action can support Connected Learning implementation.Number and profile of participants.Each of the training mobility activities involve 25 participants (+staff members). This project is targeted to youth workers and youth leaders from Estonia, Lithuania, Malta, Portugal, Italy, Romania and Poland. Participants have a need to develop their digital competences and have interest in applying the approach of Connected Learning to their youth work practices with young people.Description of activity.This project consist of one international training course. It is planned to be held between 9 to 16 of July, 2015 in Lithuania. Methodology.The methodology of the training programme follows the values and principles of non-formal education in European practice. Used methods:-> Group dynamic activities such as name games, icebreakers, group building activities;-> Participatory methods such as group work, participants’ presentations, plenary discussions, group presentations;-> Intercultural learning activities such as sauna evenings, field visits, group cultural activities;-> Learning to learn tools and methods such as the use of Open digital badges and Youthpass, peer reflection and feedback, debriefings;-> Thematic inputs such as presentations, project examples, showing videos and other online resources;-> Practicing digital technologies, learning their features, designing use cases;-> Evaluation activities such as mid-term and final evaluation of personal learning progress, group dynamics, course quality and management.Results and impact.This project develops digital competences of youth workers and youth leaders. They learn the latest digital tchnologies and how to apply them to implement the Connected Learning approach improving the learning opportunities for young people. This will lead to better quality youth work and training services for young people and local communities. At European level, partner organisations will enhance their capabilities to network and collaborate fostering digital developments in youth work.Long-term benefit.The long-term benefits of this project is the integration of digital technologies in the daily youth work activities by partners in the context of youth work and non-formal learning. By implementing the Connected Learning methodology, youth work organisations is able to foster quality improvements in youth work at the systemic level.