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Gamification as a tool in youth work
Start date: Aug 1, 2014, End date: Jan 31, 2015 PROJECT  FINISHED 

The " gamification " is aimed at young , inexperienced youth workers who want to implement youth projects in Erasmus + . The project aims to equip participants with the basic skills for effective project management . Through carried the game will be developed skills and competencies needed for this to manage the project : project planning , defining requirements , project implementation , emerging problems , the definition of risk in the project , the results of which is to achieve the project. In addition, participants during the project will create their own projects related to the theme , which is gamification , which they can use in their local communities , to teach other young people the art of project management. The potential long-term benefit of the project is to train youth workers with the knowledge and skills needed in the implementation of youth projects and the fact that these workers transmit this knowledge further by training using the method of successive gamification young people who in the future will be to implement projects . The project will take place in Warsaw in January 2015. Participate in it will be 30 young people from 10 European countries . The project will use the following methods: - Lectures on gamification - Discussion panels - Discussions of participants - Meetings of experts - The game for the participants on the science of project management - Presentation of the host city and the culture of the host country - Networking of participating organizations - Presentations on the cultures of the countries from which the participants - Familiarization with the Erasmus + - Workshops on writing projects
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