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GAME ON: greater engagement with game design
Start date: Jul 1, 2014, End date: Feb 1, 2015 PROJECT  FINISHED 

NGO Creativitas together with Association of Non-formal Education in Lithuania initiates international project to gather experts and practitioners from Lithuania, Germany, Estonia, Latvia, Belgium, Portugal, Spain and Czech Republic to explore the concept of gamification in non-formal education context. During a 6-days seminar 24 participants will explore theoretical models, practical examples, expert inputs about gamification; look at the benefits of gamification and links with training, non-formal education and youth work; develop concepts how to use gamification to improve our working practices, apply gamification as the basis of our learning during the seminar itself, explore technology usage in gamified learning processes and plan future cooperation. Interactive non-formal education methods (experiential learning exercises, presentations, discussions, workshops, expert inputs, etc.) and showcasing of good practices from partner organisations, will be used to achieve following objectives: 1) To explore critically the meaning, purpose and benefits of gamification in the field of education; 2) To learn from existing European practices of gamified non-formal learning and training experiences; 3) To explore various ideas for greater youth engagement and innovation in non-formal education and youth work through gamification. This seminar will be beneficial for participants in the following ways: - The participants will learn different practices of gamification and how gamification can create engaging experiences in non-formal education and training activities; - There will be opportunities for participants to explore the concept and theories of gamification and learn from experts in this field; - The participants will be able to evaluate their working practices and improve them using new insights and new learning experiences; Participating organisations will benefit from this seminar by being able to show-case their examples of gamification to other colleagues as well as apply a more engaging concept in their everyday work with youngsters. Also, this seminar will serve as a good opportunity to establish new cooperation and develop ideas for future projects.
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