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Continuing/Higher Education in Research Methods Using Games - CHERMUG
Start date: Jan 1, 2012,

There has recently been much interest in using digital games for educational purposes. It is hoped that the motivating features evident in entertainment games will also engage students in learning. However games also offer methods of learning that are active, situated, problem based, interactive and socially mediated. This project aims to develop and evaluate a computer game to support students in learning about methods and statistics. Many students struggle to acquire a solid understanding of the higher level logical reasoning and critical thinking skills that underlie research methodology. However these skills are precisely those required to tackle the ill-defined problems that we face in the 21st century. A key aspect of designing a successful educational game is to consider carefully how the affordances of the game can address the desired learning outcomes. In the initial design of the game the difficulties and misconceptions experienced by students will be examined and support provided for these. Games can provide features to support players as they progress through the game, such as a narrative structure, clear goals, matching challenges to players’ skill level and immediate feedback. Developing games is an interdisciplinary enterprise and the selected partners have complementary interests in the pedagogy, design, development and evaluation of games as well as knowledge of the content area. The focus of this project is nursing and social science students, since evidence-based practice is a core requirement in their teaching. However research methods and statistics are core competences across many subject disciplines including science, social science, business and IT. The game could easily be adapted for students in other disciplines by providing examples that are more relevant to the specific discipline. Consequently the game could have an impact in providing support for the teaching of methods and statistics for a large number of European students.
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  •   398 514,00
  • Education and training\Life long learning (2007-2013)\DEVELOPMENT OF INNOVATIVE ICT-BASED CONTENT, SERVICES, PEDAGOGIES AND PRACTICE FOR LIFELONG LEARNING (KEY ACTIVITY 3)\Multilateral projects
  • Project on ERASMUS Platform

5 Partners Participants