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6 European Projects Found

Searched on 125080 European Projects

 FINISHED 
Falls are prominent among the causes of unintentional injury, particularly for the elderly. According to WHO, 28-35% of people aged of 65 and above fall each year increasing to 32-42% for those over 70. ICT is an excellent tool for addressing the situation briefly sketched above therefore KINOPTIM will develop, integrate and pilot an infrastructure for the implementation of a comprehensive fall pr ...
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 8

 FINISHED 

ADAPTIve player-centric serious video gaMES (ADAPTIMES)

Start date: Aug 1, 2014, End date: Jul 31, 2016,

The ADAPTIMES (ADAPTIve player-centric serious video gaMES) project aims at investigating how cognitive abilities, psycho-emotional processes and playing style can be used as a basis for efficient and effective player-centric adaptivity in serious games. For understanding how these three mental characteristics of the player are related to game adaptivity, the project will use a novel combination o ...
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 1

 FINISHED 
The demand for aesthetically integrated photovoltaic materials is increasing steadily in many industries. A growing number of designers, architects and industrial manufacturers across the world share a common interest in using Photovoltaics (PV) as a decentralized and sustainable source of energy in their product designs. Developing markets such as sustainable housing, temporary building structure ...
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 11

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Novel Scene representations for richer networked media (SCENE)

Start date: Nov 1, 2011, End date: Oct 31, 2014,

SCENE will develop novel scene representations for digital media that go beyond the ability of either sample based (video) or model-based (CGI) methods to create and deliver richer media experiences. The SCENE representation and its associated tools will make it possible to capture 3D video, combine video seamlessly with CGI, manipulate and deliver it to either 2D or 3D platforms in either linear ...
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 11

 FINISHED 

Towards Zero Waste in Industrial Networks (ZeroWIN)

Start date: May 1, 2009, End date: Apr 30, 2014,

The first work package will define a common vision on zero-waste entrepreneurship within the first 6 months. The mythos Individual Producer Responsibility will be investigated if it can become the all-healing-solution in electronics industry as well as how this concept can be applied to other industrial sectors. WP2 concentrates on new technological developments, WP3 on waste prevention methodolog ...
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 FINISHED 
The aim of project REPLAY is to develop a gaming technology platform to provide young people who have become marginalised in society as a result of anti social behaviour with a learning environment to facilitate their reintegration into society. Although scalable to a range of marginalised groups such as immigrants, children with learning disabilities, retirees etc, REPLAY will focus on the rehabi ...
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