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Massive Multi-User Virtual Environments (MUVEs) like Second Life, enabling userbasedcontent creation in a 3D-space and real-time online interaction via avatarmovements, gestures, multi-user chat and object exchange, currently go through a rapidboost of usage-rates. Possibilities for using 3D virtual worlds for learning and teachingpurposes are immense as they enable to set up online learning based ...
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