LEARN MANAGEMENT USING CHESS. MODEL OF SCIENTIFIC SYSTEMIC MANAGEMENT COURSE USING CHESS GAME. Gamified method to teach management in high schools and colleges

2 years ago

BUSOLA INTREPRINZATORULUI (BUSINESS COMPASS) Ltd

Consulting Agency

Creator



Looking for Lead Partner


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Looking for lead-partner for Erasmus+ project “Learn management using chess”.

Goals:  1)To develop by interactive gamified lessons the creativity, intuition, analytic and decision-making entrepreneurial and managerial skills, critical thinking, problem-solving capacity, positive discipline and the sense of responsibility of students - the future leaders and managers; 2) To disseminate and capitalize in the education of students the method of scientific systemic management, especially focused on eliminating mistakes and  maximizing efficiency with a minimum of resources used. 3) To experiment and demonstrate the special effectiveness of teaching and learning the science of management using the method of gamification with the help of the game of chess. 4) To offer performance chess players a new method of thinking management, in a cybernetic systemic vision, capable of improving their results in sports and in life in general. The "Model of Scientific Systemic Management Course Using Chess Game" obtained at the end of the course will can be used by Member States to introduce in the compulsory education curriculum secondary, higher and adult education a new school subject in which at least one module to be intended for teaching-learning scientific systemic management by gamification method using chess game. This project aims to develop, test in schools, finalize, translate into English and languages of participants, print and disseminate the mentioned course model in form of pocket  paper book. The project type is: Cooperation Partnership, with Deadline 22.03.2023, with a duration of 18 months, and can be funded with € 250,000. The new course model can also be used to train teachers, leaders and managers at all levels, to help them achieve better results, make decisions without mistakes and with maximum efficiency in the use of resources.


 Capacity Building
 Social Innovation
 Education and Training
 Adult Learning
 Higher Education
 European Voluntary Services
 Lifelong Learning
 COSME
 Creative Europe
 EEA and Norway Grants

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