Vanquishing fear and apathy through E-inclusion: \.. (VERVE)
Vanquishing fear and apathy through E-inclusion: \nPersonalised and populated Realistic Virtual Environments for clinical, home and mobile platforms
(VERVE)
Start date: Oct 1, 2011,
End date: Sep 30, 2014
PROJECT
FINISHED
Description
The project will develop ICT tools to support the treatment of people who are at risk of social exclusion due to fear and/or apathy associated with a disability. These tools will be in the form of personalised Virtual Reality (VR) scenarios and serious games specifically designed for therapeutic targets and made broadly available via a novel integration of interactive 3D environments directly into Web browsers. The project will perform cutting edge research into rendering and simulating personalised and populated VR environments, 3D web graphics, and serious games. These technical efforts will be underpinned by clinical/laboratory and industry partners and in liaison with the stakeholders (i.e., participants, carers/family, and health professionals). They project will test the VERVE interventions in three use-cases, each targeting a different group of participants: Fear of falling, Apathy related to cognitive decline and behavioural disturbances, and other emotional disturbances linked to anxiety.
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