Training through Virtual Working Environments
Start date: Jan 1, 2011,
The VWE project's objective is the development of ICT-based self- and distance learning training courses familiarizing learners/users with the business culture prevalent in workplaces. It targets people who face barriers entering the labour market or sustaining a job position, aiming at strengthening employability and developing skills. The courses incorporate relevant existing material developed by project partners for their day to day consulting services with the target groups. This material will be further processed and developed so as to take the form of training scenarios. The scenarios will be transformed into 3D situations through Virtual Environment applications (ICT) stimulating the real world. Modules of selected scenarios will be offered through social networking tools (e.g. Facebook, twitter). In these 3D virtual representations of real work environments the training scenarios will be enacted. The beneficiaries/learners will thus be able to participate in simulations of real-life situations (based on the training scenarios) and interact with avatars. They will have for instance the chance to walk in work environments (offices, factories, hotels, etc), to talk with other workers and employers(Avatars), to interact with objects and roles, to take tests in order to proceed to next levels (knowledge areas), etc. The pedagogical strategy adopted by the project refers at the learning-by-doing and experiential/empirical learning approaches that also encourage the acquisition of key competences. The training scenarios will be customized according to the work ethics and cultural needs of each participating country. The consortium brings together the resources of 9 participating organizations from 5 EU countries including 3 partners with involvement in consulting services, 1 in vocational Training, 2 chambers, 2 technical partners with expertise in virtual environments and a university research centre.
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Education and training\Life long learning (2007-2013)\DEVELOPMENT OF INNOVATIVE ICT-BASED CONTENT, SERVICES, PEDAGOGIES AND PRACTICE FOR LIFELONG LEARNING (KEY ACTIVITY 3)\Multilateral projects