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Teaching creativity in engineering
Start date: Jan 1, 2014,

After more than a decade from the moment the European Council formulated the Lisbon strategy, expressing the ambition of making EU "the most competitive and dynamic knowledge-driven economy by 2010", it became obvious that knowledge is the third key factor, besides labour and capital, for the economic growth of any country. And, in a dynamic and highly competitive world, knowledge is intrinsically linked to learning and innovation. In this context, the TECRINO project assumes that innovation and creativity can be taught, and aims to develop appropriate courseware for improving the awareness of teachers and students about the mental processes and educational techniques required by the concept of “education for creativity”. This directly addresses the key competence nr. 5 – “learning to learn” of the European Reference Framework “Key Competences for Lifelong Learning”, by creating not only a problem solving attitude, but also the ability of the students to handle obstacles and a rapidly changing environment. Among the tangible results expected in this project, we count: development of the educational content of the course as reusable digital objects in several EU languages, integrated in an e-learning platform, actual delivery of the course to two groups of teachers and students, and evaluation of the results. Intangible results include: support of innovation improvements in vocational education through implementation of Course on Developing creative thinking as part of university and LLL education, improve the quality and increase the volume of co-operation between institutions or organisations providing learning opportunities from several different EU countries.

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