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Serious Games Network
Start date: Dec 1, 2011,

Serious Games are specifically designed to change behaviours and impart knowledge and are widely used in training situations, such as emergency preparedness, training for leadership and even citizenship. Learning Games (also a type of Serious Games) are also more and more explored for all levels of education in very different subjects. These games have wide acceptance for their challenging design and for the social interactions they generate. Research showed that games also develop mental abilities and skills such as strategy and decision making. They also promote digital competence and other key transversal competences for life and employability. In the scope of the LLP programme and the preceding programmes, there have been several projects addressing this issue with good results. Looking at the ADAM, EVE and EST portals we can see that we have about 35 LEONARDO projects that used games as learning tools and about 65 projects in total under this thematic. It is now the time to systematize the European approaches to Serious Games, combining theory, research and practice in a way that promotes Europe as the leader in this field. The SEGAN (Serious Games Network) proposal addresses that need by getting together coordinators of those projects promoting a Community of Practice under this subject. The main objective is thus to create a stable consortium to exchange ideas and experiences related to Serious Games. This network will be supported by virtual tools and face to face events, in order to increase the visibility and awareness of the benefits and impacts of Serious Games for learning, and contribute to its uptake and efficient use. The planned objectives will be implemented through the creation of a social portal that establishes and supports the Community of Practice on Serious Games, annual publications on the design, development, delivery and evaluation of serious games and an annual conference and summer school. Finally, a European association will be created.

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Details

  •   441 059,00
  • Education and training\Life long learning (2007-2013)\DEVELOPMENT OF INNOVATIVE ICT-BASED CONTENT, SERVICES, PEDAGOGIES AND PRACTICE FOR LIFELONG LEARNING (KEY ACTIVITY 3)\Networks
  • Project on ERASMUS Platform
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