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Senior trainees on Coding
Senior trainees on Coding
Start date: Oct 1, 2016,
End date: Sep 30, 2018
PROJECT
FINISHED
The project aims at developing digital literacy for elder citizens and especially learning basics on how to program. The Digital Agenda is so much relevant to the EC, that it is one of the 7 pillars of the Europe 2020 Strategy, proposing to better exploit the potential of ICTs in order to foster innovation, economic growth and progress across Europe. But, although the ICT is part of daily life for many Europeans, some parts of the population are still excluded from media literacy in the digital environment: 30% of EU citizens have never used internet at all! Any revolutionary tool making inroads in human history finds also a lot of resistance, and can be viewed as a threaten for humanistic culture (whether ends and means are confused). When Gutenberg invented press, he found a lot of resistance on mindsets and cultural shifts; though, we could not think any longer of a world without press! Elder age being by nature the most resistant to changes, it is also the one most represented across European generations, according to Eurostat forecast of 2060, with more than 2 elderly for every youngster. According to the OECD Skills Outlook, based on the Survey of Adult Skills (conducted by PIAAC - Programme for the International Assessment of Adult Competencies- of OECD) (2012), very few adults aged more than 55-65, on a 3 levels ranged scale, score at level 2 or 3 on problem solving in technology-rich environment, whereas about one in three elderly people can be considered “successful agers” – a concept that includes maintaining cognitive and physical functioning into old age. To learn coding means to keep up-to-date personal competences and transversal skills, such as problem solving, team work and analytical thinking and make a significant step towards active ageing.Therefore, the project goal is to make elderly people, a relevant part of European population, active players and citizens, fine-tuned with current trends and digital competences required by our hyper-connected world. Namely, the projects aims at developing digital skills of elderly people, not just by teaching a passive use of digital devices, but by making them able to program and actively learn basics of coding. Elder EU citizens are both target groups, reached through direct activities (30 pax/country) and direct beneficiaries, reached through peer-to-peer learning methods and dissemination events (about 100 pax/country). A relevant number of participants, among elders, will be medium-high-skilled, such as retired professionals and old people still having active lives and willing to improve personal knowledge and competences- Development of a training course: it will start from basic computer training, whether needed (internet browser, email, MS Office, social networks), delivered by both professors (for theory and general supervision) and youngsters, possibly ICT students, expert on coding, acting as “tutors” (for exercises and practical sessions). Being the training based on mutual exchange, some practical sessions will be devoted to the fields according to elders’ experience (management, households, trades, healthcare, education, hobbies, etc) - Creation of a “SILVER-coding” community based on the following tools: platform with life-assistance, a forum moderated on a daily basis, social network-groups. Such community will be possibly linked to existing movements and networks, such as the CoderDojo, in order to strengthen it and guarantee its sustainability beyond the project life-span.- Peer-to-peer events where trained elders will become trainers of fellow old people, introducing them to basics of coding First the analysis will be broaden in order to make sure a perfect match between needs, action taken and feedbacks, in line with the idea of continuous improvement process.Also, methododlogy will be based on 2 concepts: learning by doing and combination of tangible and digital activities considering the biggest mind-gap to be overcome by elders (real VS virtual world)Coding is always considered as a youngsters’ business, preparing them for future careers. The expected result does not mean to simply pretend to make old people a new profession as programmers. We know software development is a young man's game and already professional programmers " find that their employability starts to decline at about age 35" . The foreseen result of this project proposal is a step forward active ageing: by teaching senior citizens basics of coding, we foresee they can feel a better accomplishment and personal satisfaction into their lives leading to a more active and healthier 3rd age (whether not even to “new” lives, by reaching, through their personal experience, “wisdom” and networks, new sectors, niche markets and goals that a 20 y.o. programmer could not even think of). As other results and foreseen impact, we foresee to foster intergenerational dialogue and that elders would transfer acquired IT skills to their families.