i-Treasure: Internet Treasure Hunt Improving the A..
i-Treasure: Internet Treasure Hunt Improving the Attractiveness of Learning for Seniors
Start date: Dec 1, 2013,
In May 2012 the latest EU Ageing report was published which stated that the age profile of the EU will change dramatically within the next decade. This fact will be a challenge not only for society but also for the educational system.Only a small percentage of seniors are able to routinely use devices (like PCs, smart phones, tablets, pen drives, etc.), Internet or other computer programs. The interest of seniors in ICT courses is not very significant, senior education cannot be only focused on professional education but it should be concentrated on personal development covering family life and the interests of the participants: leisure time and other priorities can be taken into consideration. The objectives of i-TREASURE are focused on two target groups, senior citizens and trainers in adult centres. Both target groups will be supported with tailor-made products. The aim of the i-TREASURE project is to enhance the lives of senior citizens through the effective use of Web 2.0 technologies and the latest devices (tablets, smart phones, etc.) by focussing on their individual social and personal needs to facilitate their full inclusion in the digital age. i-TREASURE provides a new approach in learning digital skills through:- A study to determine the degree of knowledge in some common technologies. - An innovative methodology of learning technologies, supported by a famous game called “Treasure hunt”.- Training courses will focus on teaching the technologies: basic and advanced course, and the exercises will focus on learning process: basic and advanced exercise. - Technical and Methodological Handbooks for trainers in adult education- A web platform to support the learning process with exercises (basic and advanced level) after the training courses.The i-TREASURE project includes piloting of the products as well as a set of dissemination and exploitation activities and quality assurance throughout the 2-year project lifetime.
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