European Schools enhancing creativity, exploration.. (we.learn.it)
European Schools enhancing creativity, exploration and science
(we.learn.it)
Start date: Nov 1, 2012,
End date: Feb 28, 2015
PROJECT
FINISHED
we.learn.it will launch the European Living Learning Network by schools and for schools.we.learn.it is a facilitated grassroots initiative initially formed from school networks in 6 European countries and partnerships abroad including schools in developing countries. Linked to a facilitators network of higher education institutions, thematic organizations, experts, learning content and technology providers, we.learn.it schools will be enabled to co-develop and embark into Learning Expeditions jointly with leading players in European science, creativity and innovation. First confirmations of support have been ensured e.g. from Oscar Award winning filmmaker Luc Jacque.we.learn.it will intensify the collaboration of schools with Europe's higher education institutions that are at the forefront of European innovation in learning organizational models and pedagogical concepts. In particular we.learn.it will benefit from the experiences of Aalto University in Finland - today considered a leading European case with new models like Design Factory and Aalto Entrepreneurship Society.we.learn.it fosters creativity and exploration. we.learn.it applies crowdsourcing principles to let schools develop own ideas for Learning Expeditions while building collaboration with other schools and facilitators. we.learn.it will support the community building of Learning Expeditions and initial funding. we.learn.it will establish mechanisms for crowd- and facilitator network based funding of Learning Expeditions.we.learn.it will initiate a collaborative sharing platform of European TEL research with schools – in a facilitated context addressing organizational innovation, collaboration opportunities, cross-cultural networking as well as open base technologies, data and resources. we.learn.it will simplify the transfer of technologies out of research projects to schools – by applying user oriented principles such as an app store approach.
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