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EduGaming
Start date: Dec 1, 2016, End date: Nov 30, 2017 PROJECT  FINISHED 

“EduGaming” project was developed based on the premise that educational games (used in youth work, communities, workshops, trainings, etc.), which are approaching urgent issues related to social exclusion, disempowerment and radicalisation of young people, as well as various global challenges, are making a very big contribution to including young people (because they are innovative, attractive, user-friendly), raising awareness and engaging diverse target groups.The main goal of the project is to build capacities of youth organization to contribute to a cohesive and active society, through developing specific competencies in designing educational games addressing social and global issues. More specific objectives are:• To increase the level of knowledge in topics like: social exclusion, intercultural dialogue, social and global justice, climate change, sustainable lifestyle, and other global challenges;• To develop practical competencies in designing and applying new educational games in youth work;• To develop pro-active attitudes to approaching excluded young people;• To increase the level of creativity, innovation, self confidence and trust in educational games;• To understand the importance and be able to empower and motivate young people to create new educational tools; • To enable youth workers to act as educational games multipliers in their communities;• To develop abilities to facilitate educational games in diverse settings and youth work contexts; • To contribute to a long term change in educational approach in youth field;• To motivate youth organization to implement and mainstream the motto “think global, act local” , intercultural learning and human rights education in their work;The project will gather 27 participants from 13 countries: Serbia, Romania, Albania, Bulgaria, Croatia, Italy, Kosovo, Latvia, Lithuania, Macedonia, Montenegro, Slovakia and Slovenia. Participants will be supported by their sending organisations and accompanied by 2 trainers. The structure of the project will be as follows: 1. First residential training course for developing basic competences in creating new educational games connected to social and global issues; 2. First practice phase in each community; each partner organisation will have to implement a chosen (new) educational game for at least 50 young people in total; 3. Mid-term evaluation (online) ;4. Second residential training course for advanced competences in educational game design and involvement of young people, for the same group of participants;5. Second practice phase; each team will have to create new educational game(s) with at least 10 young people involved;6. Evaluation (short and long term - online);7. Dissemination of project results (for at least 200 people in each country);8. Follow-up in each community and on the international level.

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