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Code, Content Creation and Culture for Digital Education
Start date: Oct 1, 2016, End date: Mar 31, 2019 PROJECT  FINISHED 

The general objective is to overcome the lack of Open Educational Resources (OER) to help trainers and teachers to teach the basics of ICT in a way that goes beyond the simple use. The final beneficiaries targeted by the project are adult learners in non-formal education, but also students from formal education, in need of a holistic discovery of new technologies. The starting point, which motivates the project, is the fact that ICT literacy considers only a limited approach in this field. It showcases the software used in desktop applications (for future professionalizing goals), and services to citizens and consumers (for goals of citizenship and social inclusion). Other important aspects are overlooked, and important dimensions of the society's transformation by new technologies are sometimes ignored.The project aims to involve (basic) ICT trainers and teacher (and all educational staff people) in a different approach, with a wider vision of ICT emergence in our society, and a wider understanding about the way that ICT influence our culture, our professional life and everyday life. It aims to increase the critical thinking about new technologies. It aims to act on usual educative actions about ICT, implemented by regional, national and local governments, by demonstrating its wide openness on different view angles, and its motivational virtue.The project is centered on the production of open educational resources (OERs) to be used for professional purposes in the area of ICT learning, with adults and students. These OERs are structured in: "raw" educational resources related to 45 learning objects in the field of programming, narratives methodologies, rich media production, and digital art ; a skills reference and validation guide; two curricula of 120 hrs each (one for ICT training for adults in non-formal education, the other for students in formal education), in 3 levels each, structured in 2 LMS platforms, including all educational resources, pedagogical informations and assessment processes. Five multiplier events aim the dissemination of all OERs in all partners countries. Two joint-staff trainings are specifically made in order to help the staff involved in the project, to be able to execute the tasks of OERs productions.The project involve 5 partners from 5 countries: a research center in Art studies of a university (UALG-CIAC, PT), three organizations working with adults, in the field of ICT and Arts, for digital inclusion, and for digital key competencies with job seekers (Perspectives, BE - ADPI, FR - FACT, UK), and an organization active in the field of cultural diffusion to a wide audience (Melting Pro Learning, IT).
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