Search for European Projects

15 European Projects Found

Searched on 125080 European Projects

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The current healthcare systems are built around the traditional paradigm of patients suffering from a single acute illness. They are therefore largely unprepared to face the increasing demands for health services arising from the expansion of an older population with specific medical needs related to multiple chronic disorders. As a consequence, the medical conditions of a large and growing seg ...
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 27

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The eNHANCE project key objective is to symbiotically mechanically support and motivate people with motor impairments resulting from muscular or neural degeneration (e.g. stroke) to perform complex daily life tasks. Our system aims to assist the user in performing their daily-life interaction with the environment through an intelligent multi-modal adaptive interface controlled by a high performanc ...
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 11

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The XoSoft project will develop a modular soft lower-limb exoskeleton to assist people with mobility impairments. The consortium includes 5 research groups and 3 companies each with EU project experience in exoskeleton/assistive orthoics development. XoSoft, a class I medical device, assists people with low to moderate levels of reduced mobility, enabling them to remain active performing tasks of ...
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 9

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Games Of Active Life (GOAL)

Start date: Nov 1, 2016, End date: Oct 31, 2018,

The GOAL project provides a platform that fosters an ecosystem of games and applications that helps people stay motivated to lead socially engaged, physically and cognitively active lifestyles. The platform will benefit both players and third-party game developers. Players get to play their favourite games while at the same time working on a social and active lifestyle. Where certain GOAL games or ...
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 4

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MIND

Start date: Jul 31, 2015, End date: Aug 31, 2018,

Zowel in Duitsland als in Nederland is de Life Science & Health sector een innovatieve sector met veel groeipotentieel voor de toekomst. Daarbij heeft de zorg ook te maken met grote maatschappelijke uitdagingen. Denk bijvoorbeeld aan de vergrijzing en nieuwe ziektebeelden. In het Duits- Nederlandse grensgebied is veel kennis op het gebied van Life Science & Health. Er zijn in beide landen verschil ...
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Digital Environment for Cognitive Inclusion (DECI)

Start date: Jun 1, 2015, End date: May 31, 2018,

The average human lifespan increase has significant impacts on healthcare organizations and on every aspect of citizens’ wellbeing. One of the main areas of intervention focuses on elderly people affected by Cognitive Impairment (CI). These people, especially when living alone, are significantly exposed to undeniable risks that can affect their health (falling, malnutrition, hygiene issues, etc.). ...
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 9

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INdependent LIving support Functions for the Elderly (IN LIFE)

Start date: Feb 1, 2015, End date: Jan 31, 2018,

The number of elderly living with cognitive impairment is growing rapidly due to increasing life expectancy. The percentage of those who live alone depends upon the condition (i.e. roughly 30% of those diagnosed with dementia) but the majority would like to live in their own home or with family, provided that it is safe, comfortable, and cost effective. IN LIFE aims to prolong and support independ ...
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 20

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eWall for Active Long Living (eWALL)

Start date: Nov 1, 2013, End date: Oct 31, 2016,

Description eWALL will be an affordable, easy-to-install prefabricated wall that can be mounted on an existing wall and includes all the ICT needed to enable a number of services for the senior citizen to cover major challenges in Active and Healthy Ageing. The project will carry out high-risk and multi-disciplinary research and will have a ...
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 14

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Description PERSSILAA (PERsonalised ICT Supported Service for Independent Living and Active Ageing) aims at the development and validation of a new service model that addresses frailty in community dwelling for older adults. PERSSILAA's main focus is to:•          develop remote service modules for screening, monitoring and training. •       ...
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 10

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Continuous daily-life monitoring of the functional activities of stroke survivors in their physical interaction with the environment is essential for optimal guidance of rehabilitation therapy by medical professionals and coaching of the patient. Such performance information cannot be obtained with present monitoring systems.It is the objective of the INTERACTION project to develop and validate an ...
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 6

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Recent development in robot-mediated rehabilitation has shown the potential of robotic devices for delivering repetitive training thus allowing for a large number of repetitions to be delivered during acute and chronic phases of stroke rehabilitation. While there is growing evidence that such technologies are beneficial to patient's recovery of functional and motor outcome, our goals are:1: To use ...
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 8

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The CLEAR project proposes the implementation of e-rehabilitation services in 4 countries , with the ambition to scale it up after project completion and shown feasibility, to a European platform, likely to contribute substantially to the harmonization of e-health services in EU.The rationale behind the project is the HABILIS EUROPE concept, which aims at the establishment of a network of companie ...
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 13

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PlayMancer: A European Serious Gaming 3D Environment (PlayMancer)

Start date: Nov 1, 2007, End date: May 31, 2011,

PlayMancer will implement a new Serious Game environment, by augmenting existing 3D gaming engines with new possibilities. The objectives of the project are four-fold:1.\tto construct a next generation networked gaming environment, mainly augmenting the gaming experience with innovative ICT modes of interaction between the player and the game world,2.\tto allow for a shorter and most cost-effectiv ...
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 9

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"As healthy as it is to keep fit by running, the repetitive stresses and strains on joints cause a large percentage of the injuries experienced during this sport. HEELLESS aims to develop a novel type of running shoe that prevents joint injury and muscle strain by mitigating the impact force that results from impact force when the foot strikes the ground during running; notably the peak force when ...
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 12

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Entwicklung einer anwenderfreundlichen, neuen Technologie, die bei der Behandlung von Patienten mit einer Gehirnblutung (CVA= cerebro-vasculair accident) während der Rehabilitationsphase (auch zuhause) angewandt werden kann. Basis der Behandlung ist die elektrische Stimulierung der Armmuskeln durch auf die Haut aufgeklebte Elektroden.Neu an der Technologie ist, dass durch mehrkanalige EMG-gesteuer ...
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 6