Search for European Projects

15 European Projects Found

Searched on 125080 European Projects

 FINISHED 

Graphene-based disruptive technologies (GrapheneCore1)

Start date: Apr 1, 2016, End date: Mar 31, 2018,

This project is the second in the series of EC-financed parts of the Graphene Flagship. The Graphene Flagship is a 10 year research and innovation endeavour with a total project cost of 1,000,000,000 euros, funded jointly by the European Commission and member states and associated countries. The first part of the Flagship was a 30-month Collaborative Project, Coordination and Support Action (CP-CS ...
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 158

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Imagine being able to hear, feel, and think – but not see or move. You cannot communicate in any way, but can hear doctors and family members saying that you are comatose and cannot understand or make decisions. Recent work has shown that this nightmarish situation is a reality for tens of thousands of people worldwide, who have been diagnosed as comatose but may in fact have some ability to under ...
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 1

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Description CREAM, CReativity Enhancement through Advanced brain Mapping and stimulation  Main idea behind this project: current ICT technology provides new capabilities to measure the functional activity of the brain and to compute in real-time stimuli that can be applied to the brain itself in o ...
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 7

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Devices for Neurocontrol and Neurorehabilitation (DENECOR)

Start date: Jun 1, 2013, End date: Mar 31, 2016,

The primary aim of DeNeCor is to resolve this top issue such that electronic neuromodulation therapy becomes mainstream and full market potential can be obtained. We will increase acceptance by neurologists by demonstrating designed co-existency between therapy devices and diagnostic systems. The second aim of DeNeCor is to extrapolate the ‘bilateral’ agreements between AIMD and MRI manufactures i ...
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 22

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Graphene-Based Revolutions in ICT And Beyond (GRAPHENE)

Start date: Oct 1, 2013, End date: Mar 31, 2016,

This Flagship aims to take graphene and related layered materials from a state of raw potential to a point where they can revolutionize multiple industries – from flexible, wearable and transparent electronics, to new energy applications and novel functional composites.Our main scientific and technological objectives in the different tiers of the value chain are to develop material technologies fo ...
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 154

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Virtual Embodiment and Robotic Re-Embodiment (VERE)

Start date: Jun 1, 2010, End date: Dec 31, 2015,

VERE aims to carry out research on the fusion of the human body with virtual or physical surrogates. By fuse we mean that human participants would operate under the illusion that the virtual body is their own, or that they are actually in the physical space of the real world in a robotic body that they perceive as their own. As well as providing a radical extension of traditional virtual reality ...
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 17

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Research efforts have improved Brain-Neural Computer Interface (BNCI) technology in many ways and numerous applications have been prototyped. Until recently, these BNCI systems have been researched almost exclusively in laboratories. Home usage has been demonstrated, though only with on-going expert supervision. A significant advance on BNCI research and its implementation as a feasible assistive ...
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 7

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Brain-computer interfaces (BCIs) have become a popular topic for research in recent years. A BCI is a communication device which allows people to control applications through direct measures of their brain activity. A BNCI (brain/neuronal computer interaction) system extends a BCI by including other physiological measures such as muscle or eye movement signals.The number of BCI research groups aro ...
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 14

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Our overall objective is to provide both new brain-computer interface (BCI) technologies and an innovative business model focused on user-centered assessment and communication for persons with disorders of consciousness (DOCs). We have recently shown that present clinical tools to assess DOC are inadequate. Across different studies, up to 43% of patients who had been designated as nonresponsive (i ...
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 1

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"HIGH PROFILE combines industrial and clinical driven R&D activities dealing with image diagnostic platforms for the central nervous system. The project’s approach is to progress state-of-the-art by integrating imaging equipment for diagnostics –including algorithms, equipment and infrastructure for massive image processing and simulation– to support combinations of images from different medical e ...
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The deployment of Brain-Computer Interfaces (BCI) for non-responsive patients will provide access to modern information and communication technology such as internet, personal computer or home appliances when only a single response of a person is available. In this extreme case, no current assistive technology can help the patient interact with the environment. This situation poses serious ethical ...
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 11

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Central Nervous System Imaging (CSI)

Start date: Mar 1, 2010, End date: Feb 1, 2013,

Diseases affecting the brain and the central nervous system are among those with the greatest impact on our society. The ENIAC JU project CSI aims to advance the state of the art in three-dimensional (3D) medical-imaging platforms to improve the efficiency of the diagnosis and therapy of these serious diseases. The objective of the project is to develop an innovative yet simple and low-cost smart ...
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 15

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Cerebral vascular accident (CVA, Stroke) is the most prevalent neurological condition leading to physical impairment in Western society. About 4.7 million stroke survivors are alive today. Impaired walking ability contributes to post-stroke walking disability. Walking incorrectly creates a stigma and makes patients more susceptible to injury, affecting quality of life. Most promising interventions ...
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 10

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Description Motor disabilities of people arising from any origin have a dramatic effect on their quality of life. Some examples of neurologic nature include a person suffering from a severe brain injury resulting from a car collision or individuals who have suffered a brain stroke. For years, the severely disabled have learned to cope with t ...
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 8

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Embedded systems are specialised computers used in larger systems or machines to control equipments such as automobiles, home appliances, communication, control and office machines. Such pervasivity is particularly evident in immersive realities, i.e., scenarios in which invisible embedded systems need to continuosly interact with human users, in order to provide continuous sensed information and ...
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 12